MrKat7214
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  • So, do skip and hint brushes in theory shorten the compiling time or in practice they prolong?
    MaccyF
    MaccyF
    depends how well you use them
    Decided to make a Waterdoom remaster as a 3-stage map instead as 1-stage. FYI: the original is too long for me.
    MrKat7214
    MrKat7214
    BTW: The first stage is completed; only two to go.
    Spotted: some user put his project under the same name I use on my project. Not accusing this is a plagiarism.
    Current next plans: update Waterdoom to Beta 3.1 then to Beta 4; making an Arena map set in roof of skyscraper in Mannhattan-like scheme.
    Well I put to this site my currently in Beta 3 Payload map I was proud. After that sometimes I think "what I've done?"
    (NEW MEMBER) So did I signed up only for publishing creations I made after I published to Steam Workshop? I hope I'm not only for this...
    Tumby
    Tumby
    Unless your map is not done yet, there is not much reason to post it here. This place is oriented about teaching each other new thinks and testing maps.
    tyler
    tyler
    We mostly test maps in development. It's not for finished maps only. Look at the Map Factory subforum.
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