MrKat7214 Jul 5, 2016 So, do skip and hint brushes in theory shorten the compiling time or in practice they prolong?
MrKat7214 Jun 6, 2016 Decided to make a Waterdoom remaster as a 3-stage map instead as 1-stage. FYI: the original is too long for me.
Decided to make a Waterdoom remaster as a 3-stage map instead as 1-stage. FYI: the original is too long for me.
MrKat7214 Feb 27, 2016 Spotted: some user put his project under the same name I use on my project. Not accusing this is a plagiarism.
Spotted: some user put his project under the same name I use on my project. Not accusing this is a plagiarism.
MrKat7214 Dec 29, 2015 Current next plans: update Waterdoom to Beta 3.1 then to Beta 4; making an Arena map set in roof of skyscraper in Mannhattan-like scheme.
Current next plans: update Waterdoom to Beta 3.1 then to Beta 4; making an Arena map set in roof of skyscraper in Mannhattan-like scheme.
MrKat7214 Nov 29, 2015 Well I put to this site my currently in Beta 3 Payload map I was proud. After that sometimes I think "what I've done?"
Well I put to this site my currently in Beta 3 Payload map I was proud. After that sometimes I think "what I've done?"
MrKat7214 Nov 2, 2015 (NEW MEMBER) So did I signed up only for publishing creations I made after I published to Steam Workshop? I hope I'm not only for this...
(NEW MEMBER) So did I signed up only for publishing creations I made after I published to Steam Workshop? I hope I'm not only for this...