Comments on Profile Post by Da Spud Lord

  1. Da Spud Lord
    Da Spud Lord
    I don't mean when hitting the brushes composing a func_tracktrain. I mean entering the *bounding box* of a func_tracktrain. Projectiles like the RR, Bison, and Huntsman. But it's not consistent. Sometimes the bug doesn't manifest for a few minutes, and I have no idea why.

    My head hurts.
    Feb 27, 2019
  2. Da Spud Lord
    Da Spud Lord
    I figured why the bug sometimes manifests and other times doesn't. The bug only affects projectiles with projectile penetration. I was testing in MvM, and the times where the RR and Huntsman got destroyed mid-air was after I had purchased the projectile penetration upgrade. Bison particles have built-in penetration. Next test will be to determine if this affects hitscan weapons.
    Feb 28, 2019
  3. Da Spud Lord
    Da Spud Lord
    This bug does not affect penetrating hitscan weapons. Also, func_brush entities seem to cause the issue, possibly other entities as well.

    Managed to partially reproduce the issue in a controlled setting: Made an empty map with only an angled func_tracktrain brush and an upgrade station for testing. In this scenario, the bug does not affect bison projectiles, but it did affect penetrating RR and huntsman projectiles.
    Feb 28, 2019
  4. Da Spud Lord
    Da Spud Lord
    func_door, func_door_rotating, and func_movelinear all also have this issue, and presumably any other dynamic moveable brush entities. I'm going to submit a bug report to the TFTeam, and in the meantime I guess we'll just have to put up with this. It only affects a small area of my map under very specific conditions, anyway.
    Feb 28, 2019