How do I get rid of the hall of mirrors effect?

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Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
I've sealed all the areas behind my displacements with nodraw brushes, the same as what valve does on their maps.

But when I noclip through the displacements or use mat_wireframe 1, I get the hall of mirrors effect. My level has no leaks.

However when I noclip through the displacements on the offical valve maps, I don't get any hall of mirror effect?

Anyone know how to fix it?
 

Cereal_Killer

L1: Registered
Feb 11, 2008
34
1
its a conspiracy!! No, try seeing if valve does anything else. Also, how close are your displacements to the edge of the map. mainly how close is it to the bottom. Valves are pretty far away.
 

Diddly

L1: Registered
Nov 5, 2007
29
1
can you post some screen shots, I'm not sure what you're on about ;-) cheers
 

Crimson

L3: Member
Nov 25, 2007
119
1
That is the nodraw brushes. Make a room connected to your map, and texture it with nodraw brushes, and you should get the same thing when you look into it. Your fine.