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CP Cedarfall Mills a7

pl

L5: Dapper Member
Mar 6, 2009
248
55
Cedarfall Mills
by Philip M

Gametype: Attack/Defend CP (Dustbowl-style)
Recommended # of Players: 12-24
Size: Small
Theme: Stormy Alpine
First Alpha Release: 27/8/2009


Cedarfall Mills is an attack/defend map which will take place in a fairly compact farming town with vast fields of crops looking outwards. The battle starts off fairly enclosed with distinct choices of spawn-exits and slowly widens out into more diverse paths.

Any feedback here to my email is more than welcome!
 
Last edited:

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
nice, good to see you fixed to sightlines that were in a1.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
I've really enjoyed playing on this map, very clean. Fix the line of sights a little (Snipers would be king in 12v12) and we're looking at a fun, expansive map.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Yay, a thread for cp phil! :D

The map is pretty fun, I played the a1 with a few people and I liked it so far. :)

Can't wait for stage 2. :D
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Cheers for the feedback guys, I'll be sure to block those sniper sightlines in Alpha 3.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Cool a thread at last.

Remember to raise cap times and I think there are too many buildings and routes in general.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
On thing i noticed when i played it shortly last night is i kept getting snagged on the signs =(

Layout wise i enjoyed it though.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I regret not being able to stay to test this map, but I had to leave after moonballs for a 6v6 team meeting, I haven't played too many good attack/defend-style maps (cp_boulder comes to mind, but that's about it.)

Not that I've tested it or anything, but 3 seconds seems a bit short for a cap time doesn't it?

As for names, and with a general lack of knowledge about good map names. how about :

cp_snowcap
cp_crustbowl
cp_filter (???)
cp_fracture (???)
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
@ DJive: I think I know which signs you're talking about because I think I've came across the same problem that you have - I'll be sure to playerclip the signs.

@ Zwiffle: The last Cap Point's time is 3 seconds simply because I had the idea that the area around it would be heavily guarded with a larger number of players. Personally I think it's fine.
Also, I might consider something along the lines of cp_fracture. :)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
IMO, it needs more grey. :p

Looks good though!
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Actually, most of this grey will turn in to brown wood :)
Sorry to disappoint :p


Well on another note, I might start on the second Stage if this gameday's playtest turns out to play well.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
It looks really nice, what's the final theme going to be?
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Update: I've decided on a nice new name for the map: Cedarfall Mills.
I will update the first post's graphics sometime tomorrow.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
random name :p whats it going to be, cp_cedarfall?
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
May I ask how you decided on this name? Just wondering because names are tough for me in general.