So,um...

Nintyboi

L1: Registered
Aug 28, 2009
12
1
I'm having a little trouble with my respawn room. The rooms are pretty much the same, except with every mention of the word "blue" replaced with "red" and vice versa , but with one difference. The blue players can get into the red spawn. This only works one way, though, which really confuses me. I have followed every tutorial, guide, FAQ, and video demonstration I could find to the letter, and still have no idea what's wrong. So my question to you is, what the hell am I doing wrong?!

Edit: I have fixed my problem! what I did was I removed the space between "red" and "spawn" in the name of the func_respawn room and made according changes to the "associated respawnroom" in all the visualizers. the weird thing is, I had the same problem earlier except I solved it in the exact opposite wayfor the blue spawn. Which still has those spaces and works. I still have no idea what the problem was, but, oh well.
 
Last edited:

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
As in they can walk through the door into the spawn room?
If so, you will need to make another team filter and set the door trigger to use that one for the red spawn room door.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
The respawnroom visulizer is set to the wrong respawn room. Make sure its set to the right team, usually the func_respawnroom closest to it.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
May want to check you don't have multiple brushes on the same entity.