- Aug 26, 2009
- 167
- 36
Gentlemen.
My current MAPPING PROJECT (PL_Forestry_Commission) is also my first, and i would like to ask if the Credits to team from this forum would be able to suggest any tutorials to assist me with my venture.
Currently my plans are to have:
Dynamic payload track usage;
Basically having Either a player controlled switch controlling the Payload's progress.
Four separate Areas:
One; Heavily forested-type area, brilliant for Pyros, Demos, Spies, Engineers.
Two; Sawmill, Large, LARGE mill, heavily fortified with deathtraps, corridors, Multiple floors and the like. Pretty good for snipers, Brilliant for, Pyros, Heavies/Medics, Spies, Soldiers and demos (lotsa places to jump to) and to an extent, scouts.
Three; Town, a medium sized town with many buildings, alleys, streets and such. Brilliant for Snipers, Scouts, Spies and Engineers, Pretty good for Heavies/medics, soldiers and Demos too.
Four; Secret Underground Base, Full of Rooms, Corridors, Large, open-plan Courtyards, Multiple floors and stuff. Brilliant for, Pyros, Scouts, Heavies/medics, Spies, Engineers, Demos, and soldiers, Several Sniper nests also.
Two Bombs;
they just follow each other, but one is used to break into the Secret base-thing.
Its a fairly large undertaking, and i'm expecting to release each Map seperately, untill they are all done, at which point ill release them all as a pack, so they follow on properly.
P.S: I've commissioned several models to be made by a friend, most notably the Bomb.
thank you.
My current MAPPING PROJECT (PL_Forestry_Commission) is also my first, and i would like to ask if the Credits to team from this forum would be able to suggest any tutorials to assist me with my venture.
Currently my plans are to have:
Dynamic payload track usage;
Basically having Either a player controlled switch controlling the Payload's progress.
Four separate Areas:
One; Heavily forested-type area, brilliant for Pyros, Demos, Spies, Engineers.
Two; Sawmill, Large, LARGE mill, heavily fortified with deathtraps, corridors, Multiple floors and the like. Pretty good for snipers, Brilliant for, Pyros, Heavies/Medics, Spies, Soldiers and demos (lotsa places to jump to) and to an extent, scouts.
Three; Town, a medium sized town with many buildings, alleys, streets and such. Brilliant for Snipers, Scouts, Spies and Engineers, Pretty good for Heavies/medics, soldiers and Demos too.
Four; Secret Underground Base, Full of Rooms, Corridors, Large, open-plan Courtyards, Multiple floors and stuff. Brilliant for, Pyros, Scouts, Heavies/medics, Spies, Engineers, Demos, and soldiers, Several Sniper nests also.
Two Bombs;
they just follow each other, but one is used to break into the Secret base-thing.
Its a fairly large undertaking, and i'm expecting to release each Map seperately, untill they are all done, at which point ill release them all as a pack, so they follow on properly.
P.S: I've commissioned several models to be made by a friend, most notably the Bomb.
thank you.