ctf maps question,

Paria

L5: Dapper Member
Dec 12, 2007
202
31
i've just been playtesting my map before i release a first beta, from what i could find in the valve maps there dosent seem to be any timers in their anymore (at least i couldnt find them for reference)

so my server runs mp_timelinit 30 in the server.cfg and all maps either end after that time or go to suddendeath,


when we were playing my map the timer counted down 5,4,3,2,1 then nothing the game just continued :d

so im guessing i do infact need to add something to the map :D
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Even if it reaches the map timelimit, the server will wait for the current map's round to end before switching. To make it switch as soon as the timelimit is reached, see this thread
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
cheers thats exactly what i was looking for, i found the logic _auto's but assumed when i couldm't find tf_gamerules that they had been removed from valve maps :d
 
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