Circular Room?

noodleboy347

L1: Registered
Jun 29, 2009
30
0
I'm trying to make a circular room, with walls, but I have no idea how to do that. I can make the floor circular, I just don't have a clue on the walls. Any help? :p
 

TracerDX

L3: Member
Jun 9, 2009
127
26
Quickest Way
  1. Make a cylinder the size/sides of the room you want + (wall thickness * 2).
  2. Right click it in 2D view and select Make Hollow
  3. Enter a reasonable value for the wall thickness
  4. Hit Ok
This results in a rather messy but functional set of brushes to achieve your goal. Good luck editing it without causing leaks though.

Pro Way
  1. Create a cylinder for the floor
  2. Vertex edit it (Top View) so its points are on the nearest grid point. (At least at 1 grid unit, preferably at something like 16 or 32. An unperfect but large cylinder will not be noticeable to the player)
  3. Clone it for a ceiling (CTRL+Drag)
  4. Create a block for each side and vertex edit it to line up with each side of the floor/ceiling
This method allows you precise control of brush placement, which will come in handy when creating doors for this room, if any.
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Even easier is the 'arch' tool. When making a brush, look to the right or hammer and you should see this panel.

arch.jpg


Click on the arrow and select 'arch'.

arch2.jpg


Then work like you normally would, covering the entire circular area with the white box. Then hit enter. You should see this menu.

arch3.jpg


Fiddle with the settings until you get what you want, set the number of sides to the same as you floor/ceiling and don't go over the top, ie 4000000 sides. After 24 sides, there's not much difference. Another advantage of the arch tool is that it always snaps to grid so no need to worry about that (unless you re-size it).
 
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Open Blade

L420: High Member
Nov 30, 2007
439
34
I would do it just how Owlruler showed, but depending on what's around the room, I would make square walls around the room and then func_detail all the walls that are part of the circle. It will optimize much better. But, you may want to view the circular room from the outside so then it wouldn't work. But if you are only going to see the inside of the round room, I would func it and use squared walls around it.
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
The vertex editing a cylinder or the 360 degree "arch" are the best ways. Its more practical to use the vertex edit method if your adding connective passage ways onto your circular room, but this can be done with the arch method too, so whatever you feel comfortable with.

Lastly, the carve tool originated from Satan apparently, so beware.