The map I'm currently working on has a volcano, and I need to light the area around the rim of the volcano so that it looks like it is glowing red.
I tried making a hollow sphere of "blocklight" around the area I want to be red, and putting a "light" entity with brightness and HDR brightness turned up to max and colored so that it would be red.
It didn't work so well.
What would be the best way to make the top of my volcano glow red, with the brightest parts being the lava?
(Note: My "light_env" is shining right into the volcano, so I need a better way to stop it from shining in without effecting the red glow.)
I tried making a hollow sphere of "blocklight" around the area I want to be red, and putting a "light" entity with brightness and HDR brightness turned up to max and colored so that it would be red.
It didn't work so well.
What would be the best way to make the top of my volcano glow red, with the brightest parts being the lava?
(Note: My "light_env" is shining right into the volcano, so I need a better way to stop it from shining in without effecting the red glow.)