- Jun 22, 2009
- 149
- 331
In my map, I have many, many brushes that does exactly the same thing and have the same name. The compiler says that there are too much entitys in the map (%80) and I was wondering if it's "good" to turn all of those brush-entities into a single, big multi-brush entity.
Most of those brush entities doesn't even touch each other or they are in completly different visleafs.
Another question: if a trigger_multiple (with outputs) doesn't have a name, does it consume less memory?
Most of those brush entities doesn't even touch each other or they are in completly different visleafs.
Another question: if a trigger_multiple (with outputs) doesn't have a name, does it consume less memory?