Solidity toggle

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I have a func_brush that I wish to always be visible, but want the solidity to toggle.
I read somewhere that maybe "AddOutput solid 0" may work, but I have never used AddOuput, so will this work? I don't know if it should be solidity or what, but any help?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
AddOutput works by changing the value of a key in the entity. The "solid" key is not part of func_brush. What you could try is the following in the parameter box for AddOutput:

For non-solid: Solidity 1
For solid: Solidity 2
 

Washipato

L3: Member
Jun 22, 2009
149
331
Make a copy of the func_brush in almost the same position and set it to never solid. Then, change your old func_brush is texture to the "clip texture" and enable/disable it for turning the collision on and off.

So, you will always have a visible, uncollidable brush and a invisible brush, capable of changing it's solidity
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I have made it in such a way now that I don't need to change its solidity :3