Grotto

Cold

L1: Registered
May 23, 2009
31
5
This is the first release of my koth map, Grotto. Grotto's 'hill' point is located inside of a cavernous space, with both teams fighting inside.

The point itself is located on a rock pillar in the middle of the arena, reachable only by two thin natural bridges, or by jumping from higher up. Teams will need to claim the height advantage on either side of the point when capping, or else the enemy team will easily destroy them from above.

Players must also be weary of their position in the middle, on the point or higher, for a stray sticky or airblast could knock them off, and send them careening into the dark lake below.

http://img207.imageshack.us/i/grotto1.png/
http://img81.imageshack.us/i/grotto2.png/
http://img267.imageshack.us/i/grotto3.png/
http://img199.imageshack.us/i/grotto4.png/
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I agree, the middle area, while very moody, will benefit greatly from a relighting. I can imagine a lot of bright spot lights set up by either team to illuminate the cavern's main battle areas (especially the cap point!) while keeping the shadows and fog of the area intact. Just a few well placed spotlights I think should do wonders for the lighting.

Also, can you take a layout screenshot with noclip? Not that koth layouts are terribly complicated, it would just help formulate opinions better.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
crazy dark.

would work if tf2 had nightvision..

I can't comment on layout due to the fact that I can't see much here. Might be sniper heavy, don't know.

also, when posting, you should put the screenshots in the proper place and use a main image, would look better
 

Cold

L1: Registered
May 23, 2009
31
5
I forgot to mention that I did add some lighting to the mid after taking these pictures, but it may need more in the future.

I tried to use the built in uploader thingy before but it didn't work, maybe I'll give it another shot next time.
 
Aug 10, 2009
1,240
399
Also adding a bit of flare to to the stalagmites and stalactites (i.e. some bend this way, others that.. would really look good. Maybe get some models for the stalagmites and stalactites could be an easier solution.

Is it just me or does this map seem very mediaeval
 

Lockhart

L2: Junior Member
Sep 1, 2009
96
2
I really like your use of cavern rock formations, you should totally pick that up as a theme. I've been wanting to see a really successful underground map for a long time now in video games. Not enough of em!