a map concept: cp_escort

Feb 14, 2008
1,051
931
cp_escort

Map Description:
A 4 CP map with a unique twist to the way points are captured. BLU team must escort a civilian class flag bearer to each control point in order to capture it. RED must defend the points.

Time dynamics:
• Initial time: 10 minutes
• Time added for each cap: 5 minutes

Point dynamics:
• Points can only be captured by bringing the flag bearer to that point.
• 4 control points, only BLU can cap.
• RED cannot block the capture of the point.

Flag dynamics:
• The flag spawns under a trigger which causes the player who picks up the flag to join the civilian class.
• With each point that is captured a new forward spawn is unlocked, each with a new flag that becomes enabled based on the situation of the active flag.
 
Last edited:

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
With the timer stopping due to a flag drop, I can see potential situations that would make the round last forever. Do you have ideas to counteract that, or do you see this as being similar to CTF, where the map would just be set to change when server time limit is up?

Also, I've seen ideas like this suggested before. It'd be kind of hard to demand credit for a gametype that could easily be inspired by those already existing in other games.
 
Feb 14, 2008
1,051
931
I'm just claiming credit for a 4-point map based around my mechanics to implement the gameplay style.

On the issue of the timer, yes I believe I'll have to change that now you mention it, I couldn't really think of any other option.

Changing it now.
 
Feb 14, 2008
1,051
931
There is already a civilian class in the game, you can no longer join it manually.
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
You can't claim credit for that, all those things are normal gameplay mechanics, maybe not in TF2, but they have all been seen in other games.


In that case, i'm claiming credit for a 64 point CP maps which involves flag carrying monkeys who randomly run flags between the points.
 

WarMecha

L2: Junior Member
Feb 10, 2008
64
12
This was done in TFC, I forget the name of the map now. One team was all snipers, other team was heavy classes, solly and hw only I think and a medic also I'm pretty sure? God I hated that map, not because of the concept but because I have not a great deal of love for snipers :)

IMO, if you want to create a new map with what you believe to be a new type of gameplay dynamic, prolly better just to make it. I consider mapping the same as open source, if you have a good idea share it and let others use it and modify it!
 
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Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
you basically described a counterstrike VIP map, but threw in capture points.
Totally not going to make a map like that, but I honestly just opened up a fortune cookie that said: "put the data you have uncovered to beneficial use"
Related news: my lucky numbers are 4, 6, 14, 18, 31, and 36.
 
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Cereal_Killer

L1: Registered
Feb 11, 2008
34
1
1. With no way of Red Being able to block capture you would need to make it really hard for the offense.

2. Why don't you just make it yourself?

3. Although you may think otherwise, not an original idea. Even if it was you shouldn't post in a public forum if you don't want it used without your permission or without credit.
 
Feb 14, 2008
1,051
931
"The new Goldrush maps uses this exact idea. It's basically the TF2 version of the Hunted gameplay."

Yes, but in Goldrush you are escorting a mine cart that cannot be killed.