Kelvin

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Gamemode: 3 Stage attack/defend CP
Theme: Volcano spybase
Description:

Welcome to Hawaii's big island. Sun, sand, volcanos, crit rockets, and RED and BLU fighting over control of an ICBM stockpile.


Download will be up shortly.
 
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StoneFrog

L6: Sharp Member
May 28, 2008
395
81
I liked Thermal, even if the layout was rather hectic.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
who would WANT to go swimming D:
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
Just played this from one of the events. Stage 1 seems more like a stage 3 since it was the hardest. Stage 2 and 3 were easy to cap, and the points seem way too close to eachother. Red couldn't get a good enough defense before blu capped it.


Also, stage 3 cap 2, the supports under the rockets against the rockwall, it would be cool if there was a walkway to up there
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Also love the excellent implementation of the no swimming sign. If anyone tries it, now they can't sue. ;P (also, fighting for that full healthpack is going to be awesome.)

That lava looks pretty great - the steam particles look like they could use adjustment but we're talking alpha 1 so just having them at all is impressive.

Also, really like the looks of the area in the first screen - totally wanna see how this one plays!
 
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Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
I wasn't too fond of the snipers having the advantage, especially in stage one being able to snipe from the far back corner of that overlook cave. Alternatively, there needs to be a third exit for stage one.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Looks abit too open but I love the lava texture and the whole theme of the map - Its unusual and I like it, keep it up ;)
 

evanonline

L420: High Member
Mar 15, 2009
485
273
There were a few spots in playtesting where Snipers were annoying, but I never felt the "openness" was particularly annoying.

The only real big problems that came up last night are things I don't think I need to reiterate. The gates, the missing health locker for BLU, stage 1-2 is too easy to defend (though it didn't help that each time we got to that point half the defending team went Engineer for whatever reason), stage 3 as a whole is just too tiny.

I thought your ways of connecting the three stages was pretty unique and I like the overall design. The lava is awesome and well done. I had fun testing it out.
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
I think that there are a couple of areas which could use some cover, just looking from the screenshots. Apart from that, the map, and the lava texture look really good!
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
Skipping the obvious problems with 1-2, it's just a very dull point. Red gets a platform to stand on, Blu has two halls to rush down. I know you could simplify most points like that, but in this case I'm not simplifying. That's the proper description for it.

Stage 2-1 was the first time I've ever seen a defending team hiding during set-up. Not hiding for an ambush, but hiding because no one defending that point thought they had a chance in hell of living past the first 30 seconds.

The one-way door that lets out directly onto the point for the attackers at 2-2 was far too powerful, especially since you had no idea whether an enemy was about to come out or not.

Stage 2 and 3 is just too small, and like 2-1 there wasn't nearly enough cover for Red on 3-1. 3-2 we couldn't even get out of the spawn as Blue ran by to take the point.

Despite all the gripes there is a lot of potential in the map, and the lava was just awesome. The points mostly have good ideas behind the designs that just need work. Keep it up.