HDR vs FPS

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Ok, so I pretty much already know the answer to this but is it worth sacraficing 60fps for HDR? I read somewhere that HDR shouldn't have much of an impact on fps...but who is wrong? The website or my map?

With HDR: around 20fps to start, then around 40 after a few seconds
Without HDR: Around 80-100

So my questions:
1) FPS beats HDR yes?
2) Is a 60fps drop correct for HDR on a small map?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Compile your map with it. Running any map with it for yourself is all up to you. Personally I'd leave it off if the difference is that great... the visual effect is negligible in TF2.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
OK, so I compiled with and without HDR and took 3 screenshots on each. I can notice small differences with the lighting on textures, but not immediatly noticable. (I'm guessing this is from the tonemap settings)

hdr_compare_one.jpg

hdr_compare_two.jpg

hdr_compare_three.jpg


Is this right?
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Yes. HDR should be very subtle. You should include it because clients have the option to turn it off. If it's really that bad though I have no idea what to say.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
You mostly only see the full effects of HDR when you're standing still, and in a fast paced game like TF2, it doesn't really make much difference if you have it on or not. Have it in, and let your clients turn their HDR off in the Options menu.
 

tanuki

L1: Registered
Aug 8, 2009
46
2
To be honest while the difference is slight visually it makes the most difference in terms of file size because it compiles lights twice and you have to compile 2 sets of cubemaps. On my piratelife map the filesize shot up like 20 mb (or something like that, obnoxiously larger)