Hammer not compiling my maps.

Rogueleader

L1: Registered
Feb 2, 2008
13
0
Ok so this may sound like i have no idea what I'm doing but trust me i do know what is going on.

So when i try to re-compile one of my maps, after making changes, it compiles. But when i load it up in game nothing has changed its all the same.

Then i tried to copy and past the map into a new window and compile it from there. But it does this:
materialPath: c:\program files\steam\steamapps\rogelead\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.vmf
Entity 262: func_areaportal can only be a single brush


1 threads
reading c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
Error opening c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
Error opening c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp

Then i restarted steam and it still came up with the same error on the new file. I compiled once more on my updated file but it didn't compile any of the changes.

I don't know why hammer wont compile my map.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Your "Error opening..." problems simply stem from the first error you posted. "Entity 262: func_areaportal can only be a single brush" That error means exactly what it says it means. You've got a func_areaportal that you've tried to make into 2 brushes instead of one. You need to find that areaportal (entity 262) and recreate it as a single brush. So long as you don't have any other errors, my guess is that should solve your problem.
 

Rogueleader

L1: Registered
Feb 2, 2008
13
0
alright
 

Rogueleader

L1: Registered
Feb 2, 2008
13
0
well that did solve my problem and i thank you for that.