Occluders & Hints

soylent robot

L420: High Member
May 26, 2009
499
394
I'm optimising my map, but before I really start I have some questions about occluders & hint brushes:

Will occluders work if all sides of the brush have the occluder texture, or do some have to be skip textures?

Is it a good idea to put occluders in every building wall in my map?

Will bad things happen if I turn all my level geometry into func_detail and just use hint brushes to control the visleafs?
 

Smetzle

L3: Member
May 20, 2009
112
51
soylent robot said:
Will occluders work if all sides of the brush have the occluder texture, or do some have to be skip textures?

I haven't used occluders yet, but this tutorial seems to explain them pretty comprehensively.

soylent robot said:
Is it a good idea to put occluders in every building wall in my map?

The tutorial said:
extreme overuse of occluders in a single area/perspective will actually increase how much info is being processed by your computer resulting in lag/fps loss
So probably not, if the walls are close together.

soylent robot said:
Will bad things happen if I turn all my level geometry into func_detail and just use hint brushes to control the visleafs?

I don't know why you would want to make everything func_detail, vvis should take care of walls etc. that obviously block the player's view.