I'm optimising my map, but before I really start I have some questions about occluders & hint brushes:
Will occluders work if all sides of the brush have the occluder texture, or do some have to be skip textures?
Is it a good idea to put occluders in every building wall in my map?
Will bad things happen if I turn all my level geometry into func_detail and just use hint brushes to control the visleafs?
Will occluders work if all sides of the brush have the occluder texture, or do some have to be skip textures?
Is it a good idea to put occluders in every building wall in my map?
Will bad things happen if I turn all my level geometry into func_detail and just use hint brushes to control the visleafs?