- May 27, 2009
- 34
- 1
So, this is my first map that I plan to actually finish :/
Remember, it isn't actually done yet and it probably won't be for a while
The ultimate goal for BLU is to capture the intelligence and for RED to defend it. However, it has a twist because lasers in every single entrance to the Intelligence room stop BLU from getting there. BLU capturing any one point disable some entrances whilst capturing the other point disables the other lasers openning easier routes for BLU to take. In summary, BLU have to capture any random point and then can either capture another point and make capturing the intel (ultimate goal) or just go straight for the intel by taking longer, more difficult paths.
To do:
Add a ceiling
Add lights
Add lots more detail and textures
Adjust the round time
Adjust how long it takes to capture a point
Make the respawn rooms look and act like respawn rooms
Player clips, occluders, no clip, etc
Lots and lots of other things
Note 1: I realise a lot I have a lot of tidying up to do in terms of level structure and stuff like that
Note 2: Don't have a clue what to put in map version
Remember, it isn't actually done yet and it probably won't be for a while
The ultimate goal for BLU is to capture the intelligence and for RED to defend it. However, it has a twist because lasers in every single entrance to the Intelligence room stop BLU from getting there. BLU capturing any one point disable some entrances whilst capturing the other point disables the other lasers openning easier routes for BLU to take. In summary, BLU have to capture any random point and then can either capture another point and make capturing the intel (ultimate goal) or just go straight for the intel by taking longer, more difficult paths.
To do:
Add a ceiling
Add lights
Add lots more detail and textures
Adjust the round time
Adjust how long it takes to capture a point
Make the respawn rooms look and act like respawn rooms
Player clips, occluders, no clip, etc
Lots and lots of other things
Note 1: I realise a lot I have a lot of tidying up to do in terms of level structure and stuff like that
Note 2: Don't have a clue what to put in map version
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