2012

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
Screen shots have FINALLY been updated.

Yeah I pretty much restarted this map. Stage 2 is gone for the moment, doing testing on stage 1.
 
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Pikmin 23

L1: Registered
Mar 16, 2009
40
0
Update bump. :thumbup:

I still haven't received any feedback, so the changes are based on what I've observed on a small play test on a friend's server. And the snow was the plan from the start, thank you valve for making it that much easier. :)
 

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
Yeah, I've been planning to, but due to my timezone (GMT +10), it would be hard for me to make it to the testing, and so far the submissions have been closed when I was free to submit it.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Yeah, I've been planning to, but due to my timezone (GMT +10), it would be hard for me to make it to the testing, and so far the submissions have been closed when I was free to submit it.

Ouch. At least we supply demo files of the playtests, so you can watch them when you wake up :3
 

ChickenLover

L2: Junior Member
Jun 28, 2008
95
19
I was having a really hard time seeing where I was. I increased my brightness but I was still having trouble not walking into walls.

Also, what was the ground texture? It looked really odd. I was having trouble making it out though.
 

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
I was having a really hard time seeing where I was. I increased my brightness but I was still having trouble not walking into walls.

Also, what was the ground texture? It looked really odd. I was having trouble making it out though.

Yeah, I've been meaning to add lights, but I didn't really have a problem with visibility.

The ground texture was the viaduct snow/grass one, but it wasn't a displacement, so it looks pretty bad.
 

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
Updated to a6. Now contains 100% more stage 2.

...Stage two may or may not be adequately lighted.
 

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
Updated.

I hope you enjoy seeing the other teams colour instead of just their silhouettes.

Oh, and the first point not capping itself.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I think that the death pit before the second cap creates too much of a chokepoint. We were able to pass it just fine today, but on most occasions it might be too big of an obstacle. Try making the walkway just a little bit wider.