[Prefab] Jonah's A/D CTF prefab

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jpr

aa
Feb 1, 2009
1,094
1,085
Yeah, I had nothing to do (lies), so I decided to make my own A/D CTF prefab.
Icarus' one is good, but it's not perfect. (Come on, you don't need more than 1 flag if the flag always spawns at the same spot.)

This one includes 3 variations of the A/D CTF mode:

Snowdrift style:
-one round, 4 cps like badwater
-flag spawns at the previous capped point
-no blocking

Youme's original style:
-three rounds, 2 cps in each
-flag spawn at the capped point after 15 seconds
-blocking

Vector style (Minus the security alert stuff, I don't know how it's done and I didn't want to copy anything from Icarus' prefab):
-three rounds, 2 cps in each
-flag spawns at the blue spawn
-blocking

I made this pretty quickly, but there shouldn't be any major bugs. I don't expect anyone to actually use this at this point, I just made this for fun.

DOWNLOAD
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
nice!
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Did you implement something so that overtime doesn't last forever if Blu keeps picking up the intel as it returns?

I might use this eventually for my map, since Icarus's prefab does seem a bit complex...
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Haha, that's perfectly fine, I was just curious if you created a better fix than the one I did. I'm almost positive you can do it with a single relay, I'm just a failure at figuring that out.
 

jpr

aa
Feb 1, 2009
1,094
1,085
Haha, that's perfectly fine, I was just curious if you created a better fix than the one I did. I'm almost positive you can do it with a single relay, I'm just a failure at figuring that out.

Yeah, I'm using a single relay, but it's basically the same as yours.
edit: I just realized my way doesn't work
I'll update this tomorrow
 
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