Rural Warehouse
Definitions
I will mention cap 1, 2, 3, 4 and 5.
Here are where they are located (kinda old pic):
Summary
This map is a small map intended for probably no more than 16 people (although 32 people are supported). This map was designed to play with my 'real-life' friends (about 4-8 fairly skilled TF2 players)
It has 5 control points. Blu starts with one point, as does Red. Both are attempting to capture each others final point.
The Story (Do I need one?)
Blu purchases a big warehouse next to Red's executive retreat houses in the farm land.
The Good (What I think is good)
HDR!
This map is different than most maps: the central point is not meant to create a stalemate in the way that most maps are. The map is balanced (to the best of my knowledge and ability) but not mirrored.
They are multiple exits from each spawn that come out in very different locations, which makes spawn-camping significantly harder.
Plenty of cover on Red's side, plenty of 'catwalks' on Blu's side.
The Upcoming Features (In the next week)
Want to play the map?
Join here!
PLEASE
This is my first map ever in any editor. Please critique it to the max so I can get better (with suggestions on how to make it better). Also if anyone has a good displacement tutorial I would love to see it.
Definitions
I will mention cap 1, 2, 3, 4 and 5.
Here are where they are located (kinda old pic):
Summary
This map is a small map intended for probably no more than 16 people (although 32 people are supported). This map was designed to play with my 'real-life' friends (about 4-8 fairly skilled TF2 players)
It has 5 control points. Blu starts with one point, as does Red. Both are attempting to capture each others final point.
The Story (Do I need one?)
Blu purchases a big warehouse next to Red's executive retreat houses in the farm land.
The Good (What I think is good)
HDR!
This map is different than most maps: the central point is not meant to create a stalemate in the way that most maps are. The map is balanced (to the best of my knowledge and ability) but not mirrored.
They are multiple exits from each spawn that come out in very different locations, which makes spawn-camping significantly harder.
Plenty of cover on Red's side, plenty of 'catwalks' on Blu's side.
The Upcoming Features (In the next week)
- 3d skybox
- make the Blu area more stylized (use tf2 props can make it have the signature look)
Want to play the map?
Join here!
PLEASE
This is my first map ever in any editor. Please critique it to the max so I can get better (with suggestions on how to make it better). Also if anyone has a good displacement tutorial I would love to see it.
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