I dunno how this happened

BobBloodwork

L1: Registered
Aug 15, 2009
15
15
Yeah the topic says it. This is my 3d skybox (the trees around the edge of map) buuuut.... their white and glowing like on final fantasy for some reason. I checked them out on just a regular prop_static and they work fine. Any ideals?

weirdtrees.jpg
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
try placing a cubemap into your level, about 64 units from the floor, compile your map and run it. When your ingame, type buildcubemaps into console, then fully quit TF2. Loads TF2 up again, run your map and see if there is any difference.
 

BobBloodwork

L1: Registered
Aug 15, 2009
15
15
thanks but i got a acouple cubemap placements : / i think it has something to do with my 3d skybox model but i'm not sure i couldnt find anything in it

*edit* yeah i did do buildcube maps and ect.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
The 3D skybox has it's own fog settings in the sky_camera entity. Check that those aren't set to white everything out at that range.
 

BobBloodwork

L1: Registered
Aug 15, 2009
15
15
AHHHH thanks terr that makes sense i remember seeing that and didnt bother cause i wanted fog but not that much didnt even think about fog