Camera Effects- DOF, Saturation, Bloom, etc- how to create?

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
Hi guys/gals! I was hoping some wise person hereabouts may know how to go about creating "camera effects"- ie, the same as when going underwater, full screen effects like bloom, DOF, saturation, etc.

I know other engines all this, and obviously it can be done, at least when underwater, so there has got to be a way to simply trigger it at will (via a volume of some sort, I would assume), and to control the exact effect.

Alas, I am not privy to such secrets, and also mercifully untouched by the ravages of intelligence, and so I come to TF2maps.net for help!

thanks!!! Some really fun things could come of this!
 

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
thanks rockzo- that needed clearing up. I'm asking in-game, just the same as going underwater does at any time. I just want to create a volume that does the same as water, ie forcing a full-frame effect on the player's view (such as the blurry water effect).

I'm thinking a good way to try this would be via a custom water-type, which I could then tweak the "under water effect" properties of. However, I have no idea where/what those properties are in the VMT file. Or wherever they may be. :)

thanks!
 

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
custom screen overlays? how does this work? Also, sounds like it would be a special download, like custom HUDS. Or perhaps I misunderstand.

thanks!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Look into env_screenoverlay and env_screeneffect. I know the former works, never touched the latter. I suspect you can do some, but not all, of the things mentioned.
 

(s2a) yahodahan

L3: Member
Apr 22, 2009
144
18
sweet! thank you very much all!! will give it a shot tomorow...

I have to ask, if it works, how come no one has used it? Seems like a simple way to subtly (or not at all subtly, haha) tweak the games look. Just curious!

thanks again, off to bed. :)
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
I suspect a bunch of those entities weren't really designed to be in a multiplayer game. What use is a magical screen effect if it affects every single player on the entire level? (OK, so that could be a bit useful in TFC Rock remakes, but...)
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
sweet! thank you very much all!! will give it a shot tomorow...

I have to ask, if it works, how come no one has used it? Seems like a simple way to subtly (or not at all subtly, haha) tweak the games look. Just curious!

thanks again, off to bed. :)

Someone used a grayscale filter over the screen in the map Spyfort, so yes, it should work.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
Color_correction.

This.

You can have triggers to set up the colour correction to only occur in certain places and you can change the colours on the screen. No extra blur though :/