How do I make players dissolve when they touch a specific "trigger_hurt" brush?

Kazagin

L3: Member
Aug 4, 2009
130
9
I'm nearly done with my first map, and it features a Volcano.
Problem is, when they fall into the "trigger_hurt" brush I put over the lava brush, they just die.
I want to make it so that when they touch the "trigger_hurt", they die and their ragdolls dissolve.
I've seen servers that always make ragdolls dissolve, so I'm wondering if it is possible to make it so that a specific "trigger_hurt" will have the "dissolve" effect on Ragdolls?
 

Kazagin

L3: Member
Aug 4, 2009
130
9
So I can't make players dissolve when they fall into my lava. That sucks...
Is there anything else I could do to make falling into the lava realistic?
Ragdolls just floating looks silly.
 

temion

L2: Junior Member
Aug 16, 2008
77
4
Well to avoid the floating part, you can simply make the lava illusionary. The trigger_hurt will still kill them, but the ragdol will fall to the bottom of the pool instead.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
you could make the lava a func_illusionary so the ragdoll falls through and isn't on the surface. If the lava is a displacement, turn of collisions.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
I have not tested it, but:
env_entity_dissolver.

You might need to use a trigger (perhaps with Point_template) to dynamically create one and set its "target" to the player and touch off its "dissolve" action... Or rather, to the player's ragdoll, and I'm not sure how to do that...

Anyway, that's how the SourceMod plugins work.


_______________

Yeah, you could make the lava non-solid for players and have bodies fall straight through, landing against a hidden "actual" floor.
 
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Kazagin

L3: Member
Aug 4, 2009
130
9
I'm just going to go ahead and stick with the non-solid lava brush.
It isn't causing any frustration, and I like to keep it that way.
Thanks for the help everyone. :D
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Isn't there an option in the trigger_hurt to make the death type dissolve? I know theres explode and drown etc.
 

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
If all else fails, you could make a teleporter inside your volcano which teleports to a normally unaccessible room covered in the same textures as your lava that also has a trigger_hurt on the teleporter exit, so when the player is teleported, s/he dies immediately inside the room that looks like your inside the volcano lava. So you wont have any ragdolls visiable inside your actual volcano, instead they will be in the seperate room.

Its a pretty long winded option, but its a possiblilty to try out if all else fails.

Let us know how your problem is resolved :)
 
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