Compile `no such file exists` issues

sohcahtoa

L2: Junior Member
Aug 13, 2009
52
3
hi guys. i'm having loads of trouble trying to compile my map. its still quite small, and i have compiled it before. however, now suddenly, every time i run the map, it brings up a compile window, does none of the normal stuff i expect(usually, it does things like obj counts and portal flow stuff) but this just loads up tf2, the console comes down and


CModelLoader::Map_IsValid: No such map 'maps/canyon1.bsp'
map load failed: canyon1 not found or invalid
material "vgui/../vgui/icon_con_high" not found.
--- Missing Vgui material vgui/..\vgui\icon_con_high
--- Missing Vgui material vgui/../vgui/icon_con_high.vmt
material "vgui/../vgui/icon_con_medium" not found.
--- Missing Vgui material vgui/../vgui/icon_con_medium.vmt
material "vgui/../vgui/icon_con_low" not found.
--- Missing Vgui material vgui/../vgui/icon_con_low.vmt

i've tried saving the map in other places, saving it under different names, but to no avail. does anyone have any clues as to what might be the problems?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Compile it again, making it NOT run tf2 on finishing, and then post the compile log
 

sohcahtoa

L2: Junior Member
Aug 13, 2009
52
3
** Executing...
** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 40, brush 2)


** Executing...
** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp
Error opening c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\moahawk112\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp
Error opening c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\moahawk112\team fortress 2\tf\maps\canyon1.bsp" "c:\program files\steam\steamapps\moahawk112\team fortress 2\tf\maps\canyon1.bsp"

the map is called `canyon1`
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Well see, it didn't make the map in the first place because of an error

Description:
You have tied a displacement to an entity. Displacements aren't supposed to be entities. (they don't need to be func_detail, vvis.exe ignores them anyway). Displacements can't move around. Period. Forget about parenting them.
 

sohcahtoa

L2: Junior Member
Aug 13, 2009
52
3
thanks, looked like that works, but not running the game after compile. i'll do that later, as it takes a few hours to compile. don't know how that happen though, it was right in the middle of a cliff, a really obvious brush, must have fallen on the keyboard.
 
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