# If a cubemap is intended for NPCs or the player, the env_cubemap should be placed at head-height (as a rule of thumb, 64 hammer units) above the ground. This way, the cubemap will most accurately represent the world from the perspective of a standing creature.
# If a cubemap is intended for static world geometry, the env_cubemap should be a fair distance (as a rule of thumb, 16 hammer units) away from all brush surfaces.