- Aug 7, 2009
- 69
- 3
I've got a couple ambient_generics in my map, for custom announcements, and they all have the same settings. A volume of 10 with an audible range of 10,000. They're all relatively in the same position in the middle of the map. All of them are equally audible from every point in the map except two of them. The files specifically are Announcer.AM_CapIncite01 and Announcer.AM_LastManForfeit. For some reason I can't hear these at all, even though I have them programmed to play the same way all the others do.