- May 25, 2009
- 583
- 145
I didn't immediately notice it, because you have to leave the map running for long enough (which I didn't often do as I tested if for one run to try and make things work); I have 3 func_tracktrains, one for the train and one for each carriage.
The problem, is that after a while, the carriages overtake the train:
(The carriages do start off overlapping each other because I havn't gotten the starting paths adjusted yet)
The last track path teleports back to the first one again, there is one large 90 degree bend in the track.
Each func_tracktrain is a different size... the *train* being smallest [504] by about 80 units, and one of the carriages [587] is also smaller than the other one [602] by maybe 10 units.
The carriages (as far as I can tell) after 30 minutes do not change position relative to each other, they do both however go in front of the *train*.
The problem, is that after a while, the carriages overtake the train:
(The carriages do start off overlapping each other because I havn't gotten the starting paths adjusted yet)
The last track path teleports back to the first one again, there is one large 90 degree bend in the track.
Each func_tracktrain is a different size... the *train* being smallest [504] by about 80 units, and one of the carriages [587] is also smaller than the other one [602] by maybe 10 units.
The carriages (as far as I can tell) after 30 minutes do not change position relative to each other, they do both however go in front of the *train*.
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