Team Fortress 2 Update Released (08/17/09)

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
  • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

http://store.steampowered.com/news/2743/
 
Last edited:

flux

L1: Registered
Jun 16, 2009
49
30
ah man, when I was testing out my map the rocket jump really messed me up, I was going to lower it, but now I don't have too.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
<teary-overstatement> They do care! They really do care! THIS IS THE BEST CHRISTMAS EVAR!<teary-overstatement>
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
Thank god for new cvars.

I'd advise all server owners to appease me and turn both off. Ignore everyone else.
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
Leave it to 1, imo it makes for great tactical intelligence caps.

true, I like it but its unfortunate that crits dont affect building because a cap could really help against stalemates in 2fort either way really, team which just capped can push in and destroy sentries ect. , making engies less turtle-ish on 2fort. Im glad for first blood cvar as in small arena games it is deadly.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Now half the servers need to be updated, most of my regulars either crash or kick me for missing particles. I havn't been able to play TF2 for nearly 24 hours :mad: i don't get to play it much these days and when i do, Valve break it!
 

evanonline

L420: High Member
Mar 15, 2009
485
273
If only there was a way to force all 24/7 2fort servers to have the crit bonuses on, but allow any other server the freedom of choice.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
If only there was a way to kill 24/7 2fort Servers without a Golden Bullet..
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
No wonder I'd allways get killed as a spy disguising as a scout.

Well, glad to see a fix.
 

notalbanian

L1: Registered
Aug 8, 2009
36
15
If only there was a way to kill 24/7 2fort Servers without a Golden Bullet..

Wait... you can kill 24/7 2fort servers with a golden bullet? I thought they were ubered 24/7 so you couldn't kill them at all (the sandman nerf made it completely impossible now that there's no way to kill an uber at all without waiting).