blue spawning in red spawn :S

Snoopy

L1: Registered
Aug 17, 2009
8
0
In my map that i made based off one i have played on before, blue spawns in red's spawn, even though all the teamspawns are set to red i still spawn when i pick blue as red, the red spawn is not in the center so i know that if my blue spawn was made wrong i would spawn in the center, not red's spawn, help?!? :(
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
You made all teamspawns red? It will forceably spawn you somewhere even if you have no spawn points (you don't have any weapons). Since you have provided some points, just made them ALL red, it uses them for the blu team.
 

Snoopy

L1: Registered
Aug 17, 2009
8
0
so you think i should turn even my blue spawn points to red? i'm not quite sure i understand
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Okay I think I misunderstood your first post.
You have a spawn room for all red, and a spawn room for all blu, but as a blu you still spawn in the red's room.

Do all your spawn points have 16 unit spaces around them in each direction?
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
He thinks you dont have any spawns for blu so they spawn in red spawn, but if you have blu spawns, ignore that. Check func_spawnroom is set to the right team, this would be the first thing i could think of.
 

Delusibeta

L3: Member
Mar 21, 2009
100
14
i didn't think i needed 16 units space, why would that mess it up?
Several Heavys spawning on top of each other would make a processing nightmare. So TF2 declare the spawn points invalid if they're too close to each other.

Or something like that.
 

Snoopy

L1: Registered
Aug 17, 2009
8
0
actually, it can't be the problem becouse the red spawn is the blue spawn just copied and pasted then modifyed to blue
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
when you run the map do you get errors in the console about the spawns?
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I bet your spawn entities are standing on the ground. I also had this problem before, and I fixed it with moving the spawnentities (info_player_teamspawn's) a bit higher above the ground. (Probably arround 16 units) :)
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
if you map has more then one round you need to set it in the spawn entities, this only applies to the first spawn room forward spawns dont require it.