- Aug 16, 2009
- 335
- 111
koth_drill
Hi all, I'm new to these forums and pretty damn new to mapping too.
So far I've mainly been testing the basics of TF2 mapping - Getting all the entities known and how to easily create an optimized area.
However, recently I randomly began to test myself on developing cover around a control point, I started to enjoy the mapping more and got carried away until I developed a full layout.
My map is called cp_drill_b2. The name just relates to the mines on either end of the map where both teams spawn (there is no actual drilling involved ) The map focuses round a single CP - Which I was planning to expand on but I may now edit the map to make it part of the new KoTH gamemode. This thread is mainly for you guys to test it out, see what you think and discuss the layout. Please note this is my first ever finished map so go easy on me
Also tell me if you think the map would work better as a KoTH. I am aware this has some bugs which I plan to fix in the future
EDIT after b3 release
The map is now fully KoTH, many bugs have been repaired and the map is now truly ready for a play test on game day. Version beta3 is available via the download link!
Thanks
Hi all, I'm new to these forums and pretty damn new to mapping too.
So far I've mainly been testing the basics of TF2 mapping - Getting all the entities known and how to easily create an optimized area.
However, recently I randomly began to test myself on developing cover around a control point, I started to enjoy the mapping more and got carried away until I developed a full layout.
My map is called cp_drill_b2. The name just relates to the mines on either end of the map where both teams spawn (there is no actual drilling involved ) The map focuses round a single CP - Which I was planning to expand on but I may now edit the map to make it part of the new KoTH gamemode. This thread is mainly for you guys to test it out, see what you think and discuss the layout. Please note this is my first ever finished map so go easy on me
Also tell me if you think the map would work better as a KoTH. I am aware this has some bugs which I plan to fix in the future
EDIT after b3 release
The map is now fully KoTH, many bugs have been repaired and the map is now truly ready for a play test on game day. Version beta3 is available via the download link!
Thanks
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