Stuck in a player clip

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
So I ride my train merrily along, to the place where I have a player clip to stop me going any further, (there's also a non-solid brush to visualise no entry) - it stops me fine, but I just get stuck in it.


edit:

So far I have managed to get only the trigger push to work. I set it to push in the opposite direction of the train, +1 of its speed. I am having to experiment with timing to enable and disable, since it would trigger onpass for each func_tracktrain.
 
Last edited:

re1wind

aa
Aug 12, 2009
644
588
Use a trigger_push to push players off of your train before they get stuck on the player_clip?

----->[train]---[]--[]
............................^player clip brush
......................^trigger_push, pushes players away from the player clip before getting stuck

Use a solid invisible func_brush? Or more simply, use an angled invisible brush.

---->[train]---\
....................^angled player_clip/func_brush that pushes the player downwards.

Does that make sense?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
If I have a trigger_push is there any need to have the clip?
What value of push should I give it? I don't want it catapulting players across the map, and if it's too low then they will still go through it..
D :
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
ughh.. i forgot to try using a nodraw block, but I don't have time to test that right now