Ramp brush lighting error

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AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
I've had this problem with mooseshit/koskit since alpha 2/3.
FUCKINGBRUSHBITCH.JPG

It came when I changed all lightmap scales from 16 to 32.

So I thought selecting the face and changing it back to 16 would fix problem, but no. It made it even worse.
AAAHEVENBUGGIER.JPG


So I thought, meh, buggy brush, So I remade it from scratch, AND IT'S STILL THERE!!! :cursing:


Here's how it looks in hammer.
hammescreeniie.JPG



Any idea of how to fix this cursed brush?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Is there another brush under it? Is it prop_detail'ed?
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
erm... maybe use an info_null?
I don't know if it will actually work, or how to use it though :p
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
well i was thinking about using the info for pointing a spotlight or something at it but meh, that probably would still not look right?

did you put the surrounding textures' lightmaps back too?
 

re1wind

aa
Aug 12, 2009
644
588
Try setting the brush's texture to defaults?
x | 0.25 | 0
y | 0.25 | 0
[x] World [ ] face
Lightmap [16]

Taking a look at the actual lightmap via the perspective window could also give you some hints.

Delete brush, make it from scratch, set texture x & y translation to zero, world, and don't touch the lightmap.

If that doesn't work, then delete everything besides the vmf file so your compile starts from scratch. Worth trying at least.

Hide all lights, place a normal light above your New ramp, use the bounding tool with black texture to restrict your map, compile, and see if that helps.

Although simply remaking the brush would be the easiest solution, also try applying nodraw to your ramp, and then creating a copied displacement along the nodraw ramp.

Quite a few things you can try to see what's causing the problem, how you can fix it, etc. Hope that makes sense and helps :)