[Tutorial]Particle Effect Editor

BobBloodwork

L1: Registered
Aug 15, 2009
15
15
I was going crazy trying to figure out how to get fire on my map and thanks to the good people at valve they released an editor. All you have to do is right click on TF2 in my games go to properties and add launch parameter -Tools then launch TF2.
Here is the tutorial i used to figure out it then messed around with it for about 10 minutes and got me some fire. Good luck with it

Particle Editor Tutorial
(Scroll down if you dont wish to follow this link I pasted it in due to request)

Enjoy!
 
Last edited:

BobBloodwork

L1: Registered
Aug 15, 2009
15
15
Could you take the time to copy over the whole post please?

Yeah but I'm a little tied up atm so i'm going to leave out the pictures (sry if it hurts it any)*(Got talked into adding pics)
***********************************************************************
category
General Half-Life 2/Effects

description
Create a particle effect of falling sprites using the Particle Editor.

keywords
particle, effect, creator, particle creator, particle effects, editor.

Here is a tutorial on how to make a simple particle effect of falling sprites, it's really quite easy to make your own good looking particles for your mod or map.

Opening Particle Editor


To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.

To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"

A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait 120;ent_fire info_particle_system start"

CIick File -> New
tut1op0.jpg



Click "create" and name it.
tut2jl5.jpg



Click on those three little dots ... (Next to material)
tut3ar0.jpg



Choose any sprites or texture you want, but for tutorials sake I'm using this smoke sprite.
tut4kx6.jpg



Go to the dropdown menu to the left, change it to "renderer" then right click in the empty area and click "add"
tut5ht4.jpg



Click Render_animated_sprites, then click "open"
tut6xj3.jpg



Change the dropdown menu to "emitter" add the value "emit continuously"
tut7xh3.jpg



Notice there is a puff-o-smoke. Be happy, I know I am.
tut8be6.jpg



Change the dropdown menu to "initializer" and add the value "Position within sphere random"
tut9hm6.jpg



Change the value of "distance_max" to 100, notice that our lil' furries have multiplied.
tut10iy1.jpg



Change the dropdown menu to "operator" add the value "movement basic"
tut11rl8.jpg



Change the value of "gravity" to "0 0 -60" notice our furries now float.
tut12zx6.jpg



Change the dropdown menu to "properties" and change the value of "max_paricles" to "100" notice we have less furries, but the float more fluidly
tut13hp2.jpg



At this point we find, that there is nothing wrong with plain white furries, but the've became slightly monotonous and drab. lets add color.

Change the dropdown menu to "Initializer" again and add the property "Color Random"
tut14hm3.jpg



Change the values of "color 1" and "color 2" to anything you want. be amazed at your beautiful floating furries.
tut15nu9.jpg



Finally, save your creation as something appropriate.
tut16zm7.jpg



See also: http://developer.valvesoftware.com/wiki/Particle_editor


I hope this has given you a better look at the basics of particle editor, I hope this inspires people to do different things and push the limits.

(Cite) -Dylan Holcomb
 
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BobBloodwork

L1: Registered
Aug 15, 2009
15
15
Does the link not work or anything? it has the pictures i tested the link out myself

... but screw it i'll make it easy on you guys :) haha give me about 5-10 min
*Edit* Done!
 
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shatty

L1: Registered
Mar 12, 2009
7
1
is there a way to add particles from the particle editor? for example is there a console command to add them in game? or do you have to add them in hammer? or is there a console command to reload them in a map. i have added one in hammer, then every time i edit it in the particle editor i just refire the map to see the changes. seems kind of annoying and looking for a shortcut. thanks!
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Yay! Thanks!