Wetlands

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Inspired by the new Swamp Theme and itching to make a TC map, I have begun work on this map, entitled TC_Wetlands.

This map has a major design goal behind it: maximum replayability. This goal is at least partially started with the design being a Territory Control map. Later in the process, work will be delved into to attempt to make each substage of the map different upon round start-up.

One of the major problems with TC maps is that they tend to dead-end in chokepoints, causing the match to go over into overtime. To alleviate such problems, every stage will have 3 major routes directly between the points. While this will greatly increase development time, it will avoid the chokepoint problems of past maps.

Diagrams of how such routes will work in a non-immense space will be up shortly, as will more screenshots.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Sounds ambitious, hope you can pull it off :)
 

mtv22

L3: Member
Feb 28, 2009
116
22
I personally love OT in TC maps, it seems it's either overtime, getting rolled, or a quick scout rush from the secret passage.