Swamp theme Error(s)

rjackson

L1: Registered
Aug 15, 2009
10
0
Hey there, I'm building a map with the swamp theme (I'm not using it for the contest though, unfortunetly. It won't be super-detailed).

Anyway, I'm having a few problems.
1: Using the 2d skybox texture (same error with regular skybox texture), the skybox appears fine on the top side, but front, left, back and right all seem to be 'stretched' from the edges of the up texture or are a mirror of the "up" texture.
I plan to build a 3d skybox soon, so this isn't a huge problem for the final version of my map.

2: - my main issue: Using the water provided with the theme pack, the reflection of it shows as pink. This is ofcouse due to an error with cubemaps. However, when compiling the map and/or building cubemaps (in game) I am presented with this error (quoted from compile log):

*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!

As said, #2 is my main worry. Is there a way I can easily solve this issue as soon as possible, - the maps relatively small and I'm hoping *may* be released for testing at the end of the day.

Thanks.
 

rjackson

L1: Registered
Aug 15, 2009
10
0
The problem is that I am unable to build my cubemaps, due to the skybox error.

"Can't load skybox file skybox/sky_night_03 to build the default cubemap!"
 
Feb 17, 2009
1,165
376
No, you did everything right, its just a silly error, imagine that its not there.
 
Aug 19, 2008
1,011
1,158
yeah, everyone gets that, just follow the steps from Cameron´s writeup and everything will be fine, ignore the errors

Compile and load your map.
mat_specular 0
This turns off reflections.
buildcubemaps
The game will pause for a second, and lots of little pictures will flash up the top of the screen.
disconnect
If you are not using HDR, you can step to step 11
mat_hdr_level 0
Turn off HDR.
map “your_map_name”
Load the map again
buildcubemaps
disconnect
mat_specular 1
mat_hdr_level 2
map “cp_dustbowl”
We need to load another map, to clear the caches of your map contents, otherwise it will not reload any of the cubemaps.
Disconnect again, and load up your map. Enjoy!
 

rjackson

L1: Registered
Aug 15, 2009
10
0
Ah thanks. It does work.

I have another issue, where 2 brushes (for the ground) meet, I get some sort of 'shadow' issue? I've checked and both of the brushes are on the same level as eachother, so there should be no casting of shadows from one onto the other.