Something I should know but I dont so Im asking a Question: Custom Textures

soylent robot

L420: High Member
May 26, 2009
499
394
So my map has one or two unofficial textures. As I understand it, a player who doesnt have those textures on their PC will see the black & purple checker pattern instead. My question is how do I send or package the custom textures with my compiled map file so everyone will see the correct textures?
 

x14u2cx

L1: Registered
Mar 23, 2009
17
11
i just followed this guide myself

-http://developer.valvesoftware.com/wiki/Bspzip
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
Yes, use Pakrat. Once you have your map complete, just run the .bat file for pakrat and a pop up window will open. Choose your map and then run "auto" to see what it can find on it's own. If it doesn't find your custom textures, click the add buttom to add them manually. Save as new bsp. It's very easy.
 

re1wind

aa
Aug 12, 2009
644
588
Hah. Auto. /facepalm.

And here i was adding everything manually. (l4d mind you, but still useful information)