Update upon us!

The_Ulf

L6: Sharp Member
May 26, 2009
399
115

Community requests


Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

Oh man I cannot WAIT to use this!
 

Warchamp7

L2: Junior Member
Apr 4, 2009
73
16
Community requests

Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

OMFG I DID NOT SEE THIS COMING

Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it

I wonder who could make use of that....
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
I'm glad we got Mangycarface's CP map, because the rest is CTF/King of the Hill... and I don't like CTF, and I'm not sure if I'll like KOTH or not.

I'm still hoping someday for Valve to put out another map like Dustbowl.
 

Smashman

L3: Member
Mar 14, 2009
118
64
Nice one Mangy! So did Valve tell you ahead of time and demand on pain of stapler that you not tell us? Or was it sprung on you as innocently as it was on us?
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Smashman... they have to pay you and you have to sign a legal agreement to sell it to them. They can't just distribute maps willy-nilly.
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
So the question is then how much they payed you.
 

BlueDarkness

L1: Registered
Jun 11, 2009
26
2
I know I said it earlier in my edit. But it lets you flip the view model in advanced multiplayer options. That means you can be left handed!

Hopefully the switch doesn't screw up the Huntsman and that if it's switched the arrows are switched as well.
 

LordNor

L3: Member
Jun 24, 2009
134
15
this is a really nice update, lol im looking at the BLU main menu right now thru steam overlay lol. i kno im being a dick saying this after all weve just gotten, but 'wheres the trading system' :p
 

Don

L2: Junior Member
Jun 3, 2009
89
14
That's one hot update!

I like the new updated scout better, now it's less OP!

PS. Nineaxis, I lol'd at your avatar for more then a minute (Actualy, I was rolling on the floor for 37.4 seconds).
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Some unannounced changes [ame="http://forums.steampowered.com/forums/showthread.php?t=938156"]Un-anounced Update Changes Thread - Steam Users' Forums[/ame]
In most updates there are changes that occur although they are not posted in the release notes. Here is a list of the known changes so far. Please add more and i will update the main-list here (With credits).

  • The Sandman can right click to throw balls and left click for melee
  • Critz in all forms make your gun turn Red metal or blue ice and you get the electricity
  • Scout's BONK! looses cool-down time(The instant it wears off you have another)To clarify, the scout still gets the slow down or 'crash' from the drink.
  • Demo-man sticky jumps go further and do more damage (Muffe2k4) (True: Tried myself, you go FAR!) http://www.youtube.com/watch?v=7779DHMD7ic
  • New misc/ slot in the loadout menu (fakiyo)(Rumor: For medals in the future - RabidZombie)
  • Dead Ringers cloak drastically reduced to 3 seconds from its usual 8 (-Mark-) Tried for myself, i think they tried to match the time with the cooldown animation. (Before it would drain then pause halfway then start up again) And now i that the animation is fluid throughout the whole draining process, the cloak is only 3 seconds long
  • Cloak and Daggers regen rate is increased. Regens much faster now. (Fox McCloud) CnD is now my watch of choice
  • Flamethrower ignite distance decreased (It still does damage, but you have to be closer before it ignites you) (ClayBay1)

Please post more