[Tip] Doors with bullet ricochets!

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
There's a lit of piece of polish I look for in maps, and I consider it quite important. And that is bullet ricochets on doors.

Here we have a generic door in Hammer:
shot1.jpg


Let's have a look in-game:
shot2.jpg


Notice something wrong? We're firing a minigun at a metal door, and it might as well not even exist! Good thing there's an easy way to fix this...

shot3.jpg


You'll notice that I've done two things: first, I textured the func_door with metal/ibeam001b. "But Nineaxis", you say, "now that door is going to show up in game! I textured it with nodraw so it wouldn't!".

And that's why you go into the properties of the func_door, and change Render Mode to Don't Render. This, as the name implies, means that the func_door will not render. But the surface type is still there, and the metal texture makes it metal.

Let's take another look at this door in-game.

shot4.jpg


That's better.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
It also prevents stickies from sticking to the door.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I also used this method instead of clip brushes for cetain things in hoodoo and furnace creek, it makes a wooden barricade prop (with no collision D:) give off wood chips when shot :)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Wow, so that's why Valve does it... Very useful, I'm gonna change this immediately. :)
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
7,669
You are noob and remember incorrectly. I in fact did this. The difference was I used a metal grating texture to facilitate the viewing of the door skin or any other object that exist beyond the plane of the brush face.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Wait, so sticky-bomb-attachment is part of materials properties instead of entity class/properties? <scribbles notes furiously>
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
7,669
no. sticky bombs will not stick to brush entities. period. They will however stick to props, this is why the func_door covers the door prop, or else you'd get floating stickies when the door opens.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
2,039
1,484
I don't understand why we have a thread for a flag but w/e.