- Feb 7, 2009
- 888
- 177
So, I've got a problem on my map:
I have a 5cp map, where the middle cp isn't straight behind the second one, but you have to walk another way before coming to cp2 for the shortest way. Thats why I made a prop_dynamic with an arrow way before the second cp. As the second cp gets capped by the other team, this model should be disabled, and another prop_dynamic, pointing to the second cp, should be enabled. However, as the second cp is capped, the arrow to cp3 is still there, and the other one doesnt get enabled. I also tried it with a func_door_rotating, which should open on cap and turn the arrow model around, but that also didnt work. Am I just to silly, or is there some strange bug with that?
Here are screenshots of the arrow props and the func_capture_zone settings (The arrows should switsch their model back as soon as cp2 is recapped):
Hope someone knows a solution :thumbup:
I have a 5cp map, where the middle cp isn't straight behind the second one, but you have to walk another way before coming to cp2 for the shortest way. Thats why I made a prop_dynamic with an arrow way before the second cp. As the second cp gets capped by the other team, this model should be disabled, and another prop_dynamic, pointing to the second cp, should be enabled. However, as the second cp is capped, the arrow to cp3 is still there, and the other one doesnt get enabled. I also tried it with a func_door_rotating, which should open on cap and turn the arrow model around, but that also didnt work. Am I just to silly, or is there some strange bug with that?
Here are screenshots of the arrow props and the func_capture_zone settings (The arrows should switsch their model back as soon as cp2 is recapped):
Hope someone knows a solution :thumbup: