Combining Payload and CTF

notalbanian

L1: Registered
Aug 8, 2009
36
15
I want to make a map where BLU wins if they can get the cart to their base, and RED wins if they can steal the precious cargo (i.e. flags, several of them) from the cart. Is that possible, and how would I do that?
 
Feb 18, 2009
640
629
The Main difficulty would be the HUD. You would have to choose between the pl HUD and the ctf HUD. If you choose pl HUD, not enough info for RED and ctf HUD doesn't give enough info for BLU.
However if you do choose one of these HUDs are adequate, making the "cargo" would be as easy as parenting the intel to the cart, then you just build the payload and flag game mechanics separately, (provided the is only one win outcome for each team, you probably don't want RED to win by time or caps) or copy them from boojum's library and edit it.
 

notalbanian

L1: Registered
Aug 8, 2009
36
15
Thanks for the help. For the HUD I would have the payload HUD but with the number of flags that RED has as a number on top of it.