compile error

Excalibuur

L2: Junior Member
Feb 6, 2009
65
2
I am getting the "cannot find the file specified" error

I have tried renaming the map
Using a different save location
used the compile checker tool

Still no luck here is the compile message


** Executing...
** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\excalibuur\team fortress 2\tf\materials
Loading E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta.vmf
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_02, using default
material "customdev/dev_measurewall01brownl" not found.
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BROWNL
material "customdev/dev_measuregeneric01brownl" not found.
Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01BROWNL
Brush 721329: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
Side 0
Texture: EGYPT/SKY_SAND_WAVES_01


** Executing...
** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp
Error opening e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp
Error opening e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta.bsp" "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf\maps\pharaoh_beta.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


Thanks for any help people can offer

Excalibuur
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
The compile process always runs VBSP, VVIS, and VRAD in order, three separate programs.

Each program relies on the output of the one before it, so whenever one of them says "Can't find file", odds are the step before it failed somehow, so it means you have to look further up.

The problem area is here:
Loading E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta.vmf
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_02, using default
material "customdev/dev_measurewall01brownl" not found.
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BROWNL
material "customdev/dev_measuregeneric01brownl" not found.
Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01BROWNL
Brush 721329: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
Side 0
Texture: EGYPT/SKY_SAND_WAVES_01

So some materials (textures with extra information) are missing, and brush #721329 probably has some sort of corruption in terms of it's displacements.

Use Hammer's "Go To Brush number" command from the drop-down menus and fix/replace/redo that brush.