- Nov 30, 2007
- 439
- 34
Browsing through both maps, it looks like there is a totally different style to how each of those maps implements occluders.
Badwater uses very thin (1 unit thick) occluders on the outsides/insides of walls while Dustbowl often places a thicker occluder within the wall. Also, Badwater doesn't often occlude both sides of a brush while Dustbowl usually does.
Just curious as to the strategy that others here use on their occluders. Also, what helps you determine when to use one?
I've tried my best to study how valve maps implement them and when I use a larger one, I try to calculate the cost of it by how many models I am blocking, their size also. I will use one if I am blocking a few large models or a good handful of smaller models, and I try to focus more around capture points or control points, as that is where usually you find more players bunched up.
Badwater uses very thin (1 unit thick) occluders on the outsides/insides of walls while Dustbowl often places a thicker occluder within the wall. Also, Badwater doesn't often occlude both sides of a brush while Dustbowl usually does.
Just curious as to the strategy that others here use on their occluders. Also, what helps you determine when to use one?
I've tried my best to study how valve maps implement them and when I use a larger one, I try to calculate the cost of it by how many models I am blocking, their size also. I will use one if I am blocking a few large models or a good handful of smaller models, and I try to focus more around capture points or control points, as that is where usually you find more players bunched up.