- May 27, 2009
- 34
- 1
I'm in the process of making a map which will be called short circuit (as long as it isn't taken) with a new (I think) gametype. The general idea of it is that Blu have up to 2 capture points to capture and they they then have to get the intel. Only, they don't need to get both capture points. The intel is in a room where all the entrances to it are blocked by instant-kill lasers. Capturing any one point makes these lasers flicker on and off whilst capturing the other turns them off completly. Blu then have to capture the intel.
My main question is: Will it be possible to set this gametype up,
My second question is: Will it work well (is it balanced)
My main question is: Will it be possible to set this gametype up,
My second question is: Will it work well (is it balanced)