- Aug 2, 2009
- 539
- 334
Sorry for the unuseful title.
I've been thinking of a new variant of ctf. In this variant only there is only one flag (enabled) at any time.
At the beginning of the match a neutral flag lies in the middle of the map, cappable by both teams.
Now lets say blu captures the flag, then
-the neutral flag dissapears.
-a team-colored flag apears in the capping teams base.
now the red team can capture that flag, but blu cant. (attack/defend)
if the flag is captured, the flag switches color and base. (also switching attack and defense)
the team that has last captured the flag when te timer runs out wins.
Now I already figured out how to make the flags switch and stuff, but the winning condition , I cant figure out.
My idea
-game doesnt end with three captures, how do I do that?
-capture of neatral flag is worth one point, all other captures are worth two points.
another solutions would be to decrease the other teams score to 0, when a flag is captured.
any ideas? (show you genius side)
p.s. I will upload a gametype library like this one:
[ame="http://forums.tf2maps.net/showpost.php?p=60246&postcount=3"]TF2Maps.net Forums - View Single Post - Ultimate Mapping Resource Pack[/ame]
once I get it working to inspire other people
I've been thinking of a new variant of ctf. In this variant only there is only one flag (enabled) at any time.
At the beginning of the match a neutral flag lies in the middle of the map, cappable by both teams.
Now lets say blu captures the flag, then
-the neutral flag dissapears.
-a team-colored flag apears in the capping teams base.
now the red team can capture that flag, but blu cant. (attack/defend)
if the flag is captured, the flag switches color and base. (also switching attack and defense)
the team that has last captured the flag when te timer runs out wins.
Now I already figured out how to make the flags switch and stuff, but the winning condition , I cant figure out.
My idea
-game doesnt end with three captures, how do I do that?
-capture of neatral flag is worth one point, all other captures are worth two points.
another solutions would be to decrease the other teams score to 0, when a flag is captured.
any ideas? (show you genius side)
p.s. I will upload a gametype library like this one:
[ame="http://forums.tf2maps.net/showpost.php?p=60246&postcount=3"]TF2Maps.net Forums - View Single Post - Ultimate Mapping Resource Pack[/ame]
once I get it working to inspire other people