Quickest Compiling Configuration

PeterNorthsStuntDouble

L1: Registered
May 10, 2008
15
0
Hey all, as I imagine a lot of you do I like to go in and view my maps at certain stages of development, I'm just wondering if anyone can offer up the configuration that will allow me the quickest compile possible. In this config all I'd be looking at is if walls meet properly, the scale of buildings, etc.

Thanks for your time.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
VBSP: Normal
VVIS: Fast
VRAD: Do not run at all.

That'll be quite fast, and OK for checking basic architecture: it'll be "fullbright" with no shadows or lights.

Edit:
For even faster compiles, consider the cordon tool.

I also recommend [ame=http://forums.tf2maps.net/showthread.php?t=4814]VBCT[/ame], which will let you keep tinkering working in Hammer while the compile is going on. (You can also do it yourself from the command-line, but...)
 
Last edited:
Aug 19, 2008
1,011
1,158
quickest way is just compiling bsp without vis and rad, thats for scale and entity-setup-check

fast check on lighting:
cordon tool the area you need, make sure you have all main light-ents inside the cordoned area (env_sun, shadow controller, env_fog etc...)
vis on fast, rad on normal