pl_deadwood finshed

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Open Blade

L420: High Member
Nov 30, 2007
439
34
After some name soul searching, this is what I came up with. Most of my testers like the name so I guess I'll be sticking with it. It is a single stage 4 checkpoint map (with the bombpit the 4th point) just like Badwater is set up. It's slightly larger then Badwater (I think 140 track pieces) and a similar linear style utilizing some more open areas in a few parts of the map. So far, during testing, several things needed tweaked from original version but now on beta 3, mostly everybody has been happy with how it looks and plays. There are enough good engi spots, some good sniping lanes while leaving enough cover, etc. Like Badwater, Blu gets a new forward spawn upon capture of checkpoint C but I have made my Red spawn routing configuration just a little different. Red team stays in same spawn room through checkpoints A and B but different exit routes are presented during those captures, and then finally they get an entirely new room once checkpoint C is captured. I'm happy with the bombpit explosion. I didn't make any custom animations but I did do alot more then some other pl maps have. The tracks that blow back obviously worked and the other normal stuff like the shake and the fire, but my func_breakable floor works out well and once it blows, it reveals the displacement pit below.


I'll show a few recent screenshots but if you want to check it out right now, you can go to my clan server (info below) and play it there. I will have it up there for another week for continued testing (just in case) and then I will release the map officially here. I'm still not totally certain of the amount of time awarded to the blu team upon capture of each point so right now it's set up the same as Badwater. Although I think the final times may be very close because the games we've had have been close battles, sometimes with Red running out of time just as the cart had only a few feet more to go. I will probably want more feedback regarding times once we have a full server a few more times. I will also be adding some more small detail items in the next few weeks.

Thanks to grazr and foreverkul for helping with a few ideas and some isolated testing as well as to some of you who helped me with information on how to fix some of the map problems I was experiencing (Cameron:D, Youme, Snark, TracerDX,etc...). Much appreciated.

Server Info:

]NsR[ 24/7 pl_badwater 98.119.105.12:27016


It is 24/7 right now so you can run through the map at any time. Not many players know about it right now and usually only people are there when my clan schedules a testing time event but feel free to go run through it and check it out and give me some feedback if you would.

Thanks.

Deadwood_01.jpg



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Vigilante212

L420: High Member
Dec 21, 2008
481
33
The name sounds good, but doesnt really fit your map as thiers no actual wood it would be more apt for a sawmill themed map i think
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
I dont see cowboys nor other HBO shows in this map, but the name sounds cool atleast. IMO the last point still needs something to look... more epic (I know it sounds dumb), but it just works. Some kind of vertical detailing would be good, like the rocket in dustbowl, for example.
 
Feb 17, 2009
1,165
376
Maps loks really good :thumbup:
But there is something about the name :unsure:
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
The name isn't based off the TV show (even though that would have fit the theme since it was a gold mining camp) nor is it based off of actual deadwood laying around the map (although vigilante must need glasses because there is plenty of wood in the map). It just sounded cool. Is there any bad water flowing through Badwater? No. It just sounds cool. That's enough for me and the 50 or so people that have tested it so far all pretty much have said they liked the name.

I actually do plan on adding some taller buildings behind the last red spawn building for some added depth and height but I can tell you now there won't be any rockets. :p

Hopefully some of you will get to play on our server this week when others are on to get a feel for it rather then just looking at pics.
 

Phobos

L3: Member
Feb 22, 2009
130
50
I added the server to my favorites. I'd really like to play on the map, even though it's going to be with a ping of 200. :(

Attached screenshots:

1. Taken on the balcony right behind cap A.
2. The "Biggs" texture looks ugly because it is "squeezed".

PS: You should make an entry for the map in the maps section.
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
I added the server to my favorites. I'd really like to play on the map, even though it's going to be with a ping of 200. :(

Attached screenshots:

1. Taken on the balcony right behind cap A.
2. The "Biggs" texture looks ugly because it is "squeezed".

PS: You should make an entry for the map in the maps section.

You must have used noclip to get on that balcony, as there is a player clip there.

EDIT: doh, somehow that clip got removed. Well, guess there is a good reason for beta 4 now. Good thing you posted that screenshot, helped me to catch that.
 
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