Water.

-Kirby-

L1: Registered
Aug 7, 2009
5
0
Hello, TF2Maps.

I would like you announce that I'm relatively new to Hammer. I started working with it about, say 2 months ago and there are some things I still do not know and/or get confused about.

Yesterday, I started working on my map for the swamp contest. Yes, I know, 2 months of experience probably won't win me the contest, but when does anyone ever get a chance like this?

Anyway, here is my question. I'm trying to apply water to an area (which has already been done), but have it overlapping a part of the ground next to it.

I've done all I could with my knowledge. I've stretched the water, figuring that would work, but of course it didn't.

If you don't understand what I mean, then think about 2Fort. You all know of the water in 2Fort. Now look at the beginning of the tube that you enter from the water to enter the sewers. You notice that water overlapping the tube through the whole tube itself? That's basically what I'm looking for, only on a smaller scale.

Any help would be appreciated.

By the way, 2,048x2,048 is really small from the looks of it.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
It sounds like you're trying to make a nice natural shoreline, with a wavy border between the water and the land. (As opposed to a flat swimming-pool-like border.)

To do this, you need to use "displacements" so that the ground is sloped into the water (you can't slope the water itself.)

http://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Disps

Note that displacements have a set of special rules associated with them.
 
Last edited:

-Kirby-

L1: Registered
Aug 7, 2009
5
0
Alright. Thanks a lot.

But is it me, or is 2048x2048 too small? It only look big enough for an arena map, MAYBE.
 

-Kirby-

L1: Registered
Aug 7, 2009
5
0
Oh, I see. Cool then. So no respawn room time to consume my map making time. :D