- Aug 29, 2008
- 57
- 6
Hey all,
Okay, so I've decided to make a go at releasing a gameplay prototype of my ctf level. The portalling part of vvis takes about 2 hours to do, which is ridiculous for how much i've optimized the level. I've func. detailed everything that can, put in some area portals, while making sure my world geometry is clean, but haven't tried hints yet. As you can see from the pics, the portal file shows a crap ton of visleafs, and i don't understand how they have formed in this way. I'll also include the vmf, if anyone is kind enough to look at it that way. I know that the outside area has alot of visibility, which i'm sure i'll be told, but that doesn't explain why i'm getting so many visleaf cuts in the interior, which is what i'm having the most trouble understanding.
Thanks in advance!
Okay, so I've decided to make a go at releasing a gameplay prototype of my ctf level. The portalling part of vvis takes about 2 hours to do, which is ridiculous for how much i've optimized the level. I've func. detailed everything that can, put in some area portals, while making sure my world geometry is clean, but haven't tried hints yet. As you can see from the pics, the portal file shows a crap ton of visleafs, and i don't understand how they have formed in this way. I'll also include the vmf, if anyone is kind enough to look at it that way. I know that the outside area has alot of visibility, which i'm sure i'll be told, but that doesn't explain why i'm getting so many visleaf cuts in the interior, which is what i'm having the most trouble understanding.
Thanks in advance!
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