My Custom Map Crashes When I Put A Func_Door

I am Jarate

L1: Registered
Aug 6, 2009
8
0
tf2 keeps crashing when i put a func_doorD: any help and my pc is a the latest version of windows vista and its a gaming computer
 

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
il see thx
EDIT: its says there are no player start even though i have 2 spawn rooms for red and blu

Player spawns are a little funny.

First make sure you are using "info_player_teamspawn"
Second, the spawn can't be touching any brushes or props. Move it a few units above the floor and you'll be good to go.
 

I am Jarate

L1: Registered
Aug 6, 2009
8
0
Player spawns are a little funny.

First make sure you are using "info_player_teamspawn"
Second, the spawn can't be touching any brushes or props. Move it a few units above the floor and you'll be good to go.

thx this did help just after a couple of tries it crashed again but that was cus i had to many programs up:)
 

Beamos

L2: Junior Member
May 14, 2008
80
43
this may be stupid but where is the compile log?:mellow:

Not a stupid question at all! Every time you compile a map, it shows you a little progress report of where it is in the compile stage (like calculating light bounces). After it's done compiling, it won't close that dialogue- you need to close it yourself. At the base of that window, there's a button: Copy to Clipboard. Hit that button, then just paste in a post. You should see all the stuff that was in that dialogue show up.

Alternatively, you can look into your steam folder, and navigate to the folder steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc
Look for <mymapname>.log, like for example, ctf_pipedream_a1.log. Open that up and copy+paste everything from the last

materialPath: c:\program files\steam\steamapps\<ACCOUNT NAME>\team fortress 2\tf\materials
Loading c:\program files\steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc\<MAP NAME>.vmf

and down, using whatever your paths are, of course.
 

I am Jarate

L1: Registered
Aug 6, 2009
8
0
Not a stupid question at all! Every time you compile a map, it shows you a little progress report of where it is in the compile stage (like calculating light bounces). After it's done compiling, it won't close that dialogue- you need to close it yourself. At the base of that window, there's a button: Copy to Clipboard. Hit that button, then just paste in a post. You should see all the stuff that was in that dialogue show up.

Alternatively, you can look into your steam folder, and navigate to the folder steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc
Look for <mymapname>.log, like for example, ctf_pipedream_a1.log. Open that up and copy+paste everything from the last

materialPath: c:\program files\steam\steamapps\<ACCOUNT NAME>\team fortress 2\tf\materials
Loading c:\program files\steam\steamapps\<ACCOUNT NAME>\sourcesdk_content\tf\mapsrc\<MAP NAME>.vmf

and down, using whatever your paths are, of course.
oh i see it its when u test ur map
EDIT:it says there are no error when i copy and paste the compile log into the error checker even though it crashes
 
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